![]() Meanwhile, the expense of your ogres means you'll have five to start with, along with 6 Gobbos. If you've got a 30k zombie in front of you, your rookie ogre is pretty much stuck with Option A: Thump the bugger until he's out for the count. Added to that, an AG of 2 means they are going to be tied up with whatever drek your opponent wishes to hold them up with. but at least you take them down with you!). This means that you will suffer turnovers aplenty, as your monstrous beefcakes bounce off pretty much any player with Block (and some without. As pretty much everyone under the sun knows, the Block skill is bread-and-butter to an effective bashy team, and your ogres can only get it on a double. Your ogres are expensive, dumb, and not as invincible as you would like them to be. I don't profess to be an expert, but I will share what I've learned. Ogres are, first and foremost, a bashy team with a lot of flavour. Trow da gobbo wit ball to make udder teem turn 'round den punch dem in da backs of der 'eads -Unknown Ogre coach ![]() Lack of access to General skills leaves the team vulnerable to Blodgers, Strip Ball and fouling-based strategies. Along with the fact that they can only buy 6 Goblins, this means that starting Ogre line-ups are a messy, barely workable compromise and most teams never get past this opening stage to approach their potential development peak.īone Head across an entire team leads to turns where everything stops functioning and gaping holes are left in otherwise brilliantly conceived formations. Incredibly expensive players and incredibly expensive re-rolls. The most frustrating roster in Blood Bowl.Ĭan potentially put together a roster of 12 ST 5 AV 9 Thick Skull Guards, which no other roster (except perhaps highly-mutated Chaos) could reasonably hope to outbash. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |